Theory of Constraints: The Neck
THE BRUTAL REALITY: OPTIMIZING EVERYTHING IS A WASTE
A system is only as fast as its slowest part—the "Bottleneck."
The Conflict: Most managers try to make every department "efficient" simultaneously. This is a mathematical error.
The Truth: Making the marketing team 50% faster while the sales team is already at capacity is a total waste of money. You just created a pile-up.
The Fix: Find the "Neck" of the bottle. Focus 100% of your resources there. Ignore everything else until the bottleneck moves.
1. FINDING THE PILE
Look for where work is stacking up. Is it the developer queue? The founder's inbox? The shipping dock? That is your bottleneck. Feed it more resources or simplify its work. The goal isn't to be busy; it's to keep the bottleneck moving.
2. THE DRUM-BUFFER-ROPE
The bottleneck is the "Drum." The whole company must march to its beat. The "Buffer" is the extra work waiting for the bottleneck so it never sits idle. The "Rope" is the control system that stops the rest of the company from over-producing. Stop working on things the bottleneck isn't ready for.
SMART WORDS
THROUGHPUT
The "Pulse." The rate at which the system generates money through actual sales, not just "work."
CYCLE TIME
The "Speedometer." The total time it takes for a task to go from "Idea" to "Done."
LEAN
The "Diet." Removing any activity that doesn't add direct value that a customer is willing to pay for.
TACTICAL DIRECTIVES
1. Identify the Drum: Who is everyone waiting for right now? That is your bottleneck.
2. Clear the Desk: Remove all non-essential administrative tasks from your bottleneck person's schedule.
3. The 3x Rule: Only optimize parts of the business that will increase the total Throughput. Everything else is a hobby.
Launch Simulation
"Commander-level decision required. Real results, no theoretical safety net."
OPTIONAL_INTEL_DRILL